HITHUT RECORDINGS does the sound design for No Man’s Land in PlayStation®Home

Posted: July 2, 2012 in Computer Game music and FX
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[youtube http://youtu.be/3kK3qbc1i8ohttp://youtu.be/3kK3qbc1i8o]

HITHUT RECORDINGS generated all the FX, music and supervised the sound design within this groundbreaking PlayStation®Home game.

Hyper-violent, intensely gritty, and absolutely not for the faint-of-heart, No Man’s Land is a post-apocalyptic third-person shooter unlike any other game in the history of PlayStation Home. Race through urban wastelands where chaos and disorder are ever-present, dodging enemy fire and exacting revenge on roaming bands of death-addicted warriors in a world gone mad. Squads of up to four players each clash in two game modes – Team Deathmatch and Scavengers – in pulse-pounding multiplayer mayhem where only the savage survive.

Unique, action-packed game play in a dark, desperate third person shooter framework that introduces signature “Cover-to-Cover” movement and “Tru-Aim” combat systems to PlayStation Home.
Two game modes at launch: Team Deathmatch pits two teams in a competition to rack up the most kills in a multiplayer session; Scavengers places teams against one another in a fight to collect salvage and return to their base while avoiding enemy fire.


Freemium model: Default load-out for all players with premium weapon and armor upgrades that affect rate of fire, player speed, resistance, and more.
Additional maps, modes, functionality, and associated content planned for future expansions.

Service: Sound design and Music composition.

Client:

VEEMEE.COM

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